Games for every day Joes, all day, like it's your job.
Published on May 29, 2008 By 9-5gaming In Gaming

As a “MMO Per Ger” I have had the experience of true addiction to a game in the past. However like so many premed student loan victims I have met I can say “I was young and I didn’t know any better” without actually lying. This was also true of the game industry as a whole.

When Ultima Online hit shelves and MUDs now had an actual 3D face to call your own gamers like myself went wild. Even the idea of paying ten bucks a month seemed to be sirens call as we suddenly felt that we would not only be in a massive immersive world but have constant attention paid to us. This was of course wrong and the world was filled with terrible bugs, exploits, negative consequences, and people like me (aka “Reds”). At this time in the MMO world the big ticket was bigger, better, stronger, more 3D.

Thus into our lives rolled Ever Quest. Addictions to MMOs began to statistically rival those of gambling and crack cocaine. The 3D world was out there and it was crazy big. So big in fact it took years to get anywhere or do anything with anyone. Attacking anything big meant a time commitment of literal days, and dying even once meant losing the exp it took those days to get. Worse if you actually did want to get exp you were forced into groups with a bunch of jerks you didn’t like in the first place.

Since that time the flood gates have opened. Slowly but surly the games began taking away all the painful negatives we as abused MMO players had come to expect. More than that the core group of players were now well into their 20s with lots of age groups on either side. So the games had to do stuff quickly and do it right to meet with time constraits. Final Fantasy made world communication possible, Anarchy Online and Dark Age of Camalot made the PvP more regulated and less of my naked self running around doing the stabby-stabby-and-stealing-your-stuff less possible, Worlds of Warcraft made dying cost money instead of exp and forced time allotment go down by more than three times what it once was (if you don’t count what people actually commit to the game just because they can). 

Now MMO titles have a big ticket in chipping away specific audiences from the Blizzard monolith and sculpting them to meet the needs of the few instead of everyone and your mom. From Requiem (a horror/goth based game), to Godswars Online, Age of Conan, and even built in fan base games like Warhammer Online there is a lot to choose from. More than 40 games in the last two years alone. With WoW setting the bar on how to make billions in pure profit it is certain that the negatives we gamers have complained about in past MMOs will be tossed out like a bad roommate.



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